The Great Hall, Hampton Court Palace.

THE GREAT HALL.

3D Visualisation: Hampton Court Palace

This previsualisation project was created to help plan a wedding event set in the extraordinary surroundings of The Great Hall at Hampton Court Palace. Working from reference material and floorplans, I developed a 3D model of the space that captured the room’s major architectural features—most notably its stained glass windows, carved hammerbeam ceiling, and historic tapestries, some of which were likely commissioned by Henry VIII.

The challenge was to balance fidelity to these details with practical limitations on time and budget. The result is a set of images that reflect the grandeur of the space while providing a clear and useful visual reference for planning layout, lighting, and atmosphere. I handled all aspects of the modelling, layout, and visual rendering.

Classic Computers

Functional Modelling

BBCMicro & Acorn Electron.

This project features 3D models of two iconic machines from the early days of home computing: the BBC Micro and the Acorn Electron.

Originally created for the book Acorn – A World in Pixels (published by Idesine), the models were developed using detailed photographic references, original manuals, and archival technical drawings to ensure accuracy and fidelity.

The models were built, textured, and rendered in Blender, and were first used to produce both wireframe illustrations and realistic renders for the extended second edition of the book. 

Acorn – A World in Pixels 

Published by IDESINE: £34.99

Order HERE

In addition to the main machines, I also modelled a Cub monitor to accompany the set.

This model is currently available via Superhive (formally BlenderMarket,) with the Acorn Electron model to follow.. 

 

 

All assets are available for personal or professional use with appropriate credit (& $9.)

VirtualBeeb project.

Since then, they’ve taken on a life of their own—most notably as part of virtual.bbcmic.ro, an ambitious project developed by Dominic Pajak to recreate a working BBC Micro computer entirely in the browser. 

The models were adapted and integrated to support a fully interactive user experience, allowing visitors to explore and use the virtual machine in real time. It’s a great example of how technically accurate assets can extend beyond static images and become part of a dynamic digital tool.

Virtualbeeb – beta 0.01 

An interactive 3D model of the BBC Micro (1981). Choose from 100s of games and experience the sights and sounds of the original hardware. Retrocomputing for the metaverse! 

Created by Dominic Pajak. Emulator: Matt Godbolt, Shaders: Paul Malin, Models: Ant Mercer 

Veuve Cliquot Instore promotional display.

Veuve Clicquot

Site-Specific Visuals for UK Retail Promotions

This series of visualisations was developed for a Veuve Clicquot promotional campaign, focused on in-store displays and point-of-sale counters across multiple UK retail locations. Working from client-supplied photography of the target sites in London, Birmingham, and Manchester, I designed and created accurate 3D models of the display units and composited them directly into the reference imagery.

This approach gave the client a realistic and site-specific preview of how each installation would appear in situ, allowing for informed decisions around placement, scale, and visual impact within each environment.

The project involved layout design, modelling, rendering, and compositing—all completed using my standard production workflow in Blender.

Marina D’arechi

Marina D’Arechi.

Event Visualisation for a Luxury Waterfront Experience

This visualisation project was developed for a large-scale luxury boat event at Marina D’Arechi, designed to showcase both daytime and nighttime activities. The client needed a set of visuals that could help plan and present various aspects of the event layout, including vendor stalls, performance areas, crowd movement, and temporary installations across the marina.

One of the more unusual elements involved visualising several large-scale holographic displays—used as focal points throughout the space to create a high-end, future-facing atmosphere. The renders were designed to communicate both the practical layout and the overall ambiance of the event in different lighting conditions.

As with all my previsualisation work, the project included layout planning, environment modelling, and rendering in Blender, tailored to support decision-making at both the design and client-approval stages.

Exhibition Stand Design and Visualisation

Interactive Retail Event Stand.

Creative Development for a Personal Care Brand

This project involved the design and visualisation of an exhibition stand for a male personal care brand, developed on behalf of a client working with Sanex. The focus was on showcasing products—shower gels, deodorants, and skincare—within a visually engaging stand designed for retail events and promotional spaces.

I created detailed 3D visualisations of the stand filled with product displays, helping to communicate the layout, branding, and flow of the space. In the early stages, I also produced hand-drawn concept sketches to explore backdrop ideas and layout options prior to final design decisions.

In addition to the spatial visuals, I designed infographics and interactive tactile elements to enhance visitor engagement and support product storytelling on-site.

Conference Visualisation

Tobacco Dock

From Visual to Practical: Event Layout in 3D.

This previsualisation project was developed for a Citibank conference held at Tobacco Dock in London—a venue known for its adaptable layout and distinctive industrial character.

The client needed a series of visuals to plan different spatial arrangements, including seating, catering areas, reception points, and movement flows for both guests and speakers. As part of the visual development, I produced a set of isometric renders to give a clear, structural overview of the entire space from multiple angles.

 

These visualisations weren’t just presentation assets—they were used as working tools to support decision-making around scheduling, staging, and logistics. For example, the isometric views helped the team coordinate catering setups, plan the day’s agenda, and position key speakers and guests in the space.